First Desendent, which was converted to Unreal Engine 5, has evolved certainly.

On the 28th, Nixon's new Unreal Engine 5 application video was released.

This video was released at Unreal Summit Online 2022, an Unreal Engine-related technology sharing conference. Kim Joon-hwan, the team leader of First Defendant Engine Team, announced the intermediate results of applying Unreal Engine 5 to the game that started based on Unreal Engine 4.23, and a response to a multi-platform based on PC and console.

Kim said that the reason for the reason why he chose Unreal Engine, not his own engine, was the result of considering the various elements of the game with a combination of third-person shooting and RPG elements. At first, it started developing with Unreal Engine 4, but to improve the quality of the game, we worked to move to Unreal Engine 5 for about four months from December last year. In the midst of each team's digesting a separate development schedule, the team chose to respond to bugs, prioritizing the transition to Unreal Engine 5.

In particular, he actively used the new technologies, Nanite and Lumen, which focused their attention at the time of the Unreal Engine 5 release. Nanite is a technology that allows you to render a high-quality environment using billions of polygons, and has completed higher quality graphics by applying it to all game environments in First Descent.

'Lumen' is a function that helps to create realistic scenes by responding in real time as the nature of space changes. First Defendant also applied lumen, but there is a reaction that requires high device performance when applied. Kim added that he is developing a separate function to respond to low-end consoles and low-end PCs.

It is also developing a 'Foot Trail' function that uses the footsteps left by the character to interact with the environment. The First Dependent Development Team is developing the ability to automatically create realistic shadows every time a character such as grass or water moves. In order to achieve better performance while maintaining visual quality even at high resolution, VRS (Variable Rate Shading) is used.

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Kim has released a raid video that kills boss monsters by collaborating on the battlefield that was reborn as a new level of visual quality. In the video, you can get a glimpse of the unique gimmicks of a giant monster, and you can also enjoy the shooting play of the poison.

At the same time, the main characters in the game also unveiled a cinematic trailer, which targets giant bosses. In particular, you can see the distinct visual differences of cinematic that are played on different platforms such as PS4, PS5 4K, and PC 4K.

First Dependent, known as the name of 'Project Magnum' in the past, is a new Nixon with a third-person shooting and an RPG. The 'sustainable RPG' is being developed as a core value, and the Steam Global test is conducted from October 20 to 27 (domestic time). Pre-registration is possible by pressing the access rights request button on the official Steam page.

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