Overpass Review - Gaming Starting Line - actual events - Video Peel Mailages, Instructions, Exemplary Procedures, Reviews and Cultu
A decent premise is stuck in boring version and barebone content.
Racing games and puzzles are generally not mentioned in a breath, but these two genres are exactly what _ transfer_, an off-road racing game of the Swedish developer ZORDIX Racing, tries to combine. With a focus on approach and removal, _ transfer_ attempts to provoke a more thoughtful, more methodological approach for off-road races. It is a concept with a certain potential that could have had much more fun if you had more time and polish. Unfortunately, it stays behind the finish line - in almost every way.
The game has a bad start, with an excessively long and very boring tutorial that introduces the players to the core mechanics. Players must overcome some obstacles to experiment with the two types of vehicles offered (UTVS and ATVs) and introduce the players to the mechanics of the drive exchange. Players can switch their vehicles between two-wheeled and four-wheel drive as well as sometimes locked differential to adapt the handling of your vehicle to different queue types. The whole thing goes far too long and is all the time told by an incredibly boring and boring-boring narrator who leads the player throughout the process.
"With a focus on approach and removal, _ transfer_ attempts to provoke a more prosperous, more methodological approach to off-road race. It is a concept with a certain potential that could have had much more fun if you had more time and polish. Unfortunately, it stays behind the finish line - in almost every way. "
After the rocky tutorial, the players are put into the career mode, which is unfortunately boring. It is a progress system that essentially uses a weave card from nodes to unlock potential upgrades by completing events paths to different events and depending on the performance. Temporally established events offer discounts on commercially available equipment and sponsorship offers that offer exclusive items. Unfortunately, this is essentially the case for the career mode. There is a ranking that enrolls your placement in the ranking. If you are placed high enough, the game grants you entry into the championship. This is essentially the progression.
The actual events cut hardly better. There are only two event types in the game. Upper and obstacle course. Each event is a kind combination of races of one of these two types. The main problem is that the two events feel very similar. Both run beyond the same mechanic - how do I bring my car over this obstacle? Everything that changes is the kind of obstacle. For mountain events, the obstacle is a cairn or fallen trees and brushes. In the obstacle course it is a wooden ramp or a tire stack. But the mechanics never changes, so that the two events in the game hardly feel more than reskins from each other.
This is not supported by the fact that the core mechanics is simply not very interesting. The game sometimes tries to be something like a puzzle, and forces the player to think about his speed, his angle and terrain to find the best way forward. It reminds me somehow a 3D version of the old _ test_ games that were popular years ago. It's also none of nature bad idea, but the execution is just not here. The physics of the game means that the smallest mistake or a kick against a piece of terrain can cause your buggy to tip on the side and forced to reset to the next checkpoint. This in turn forces them to constantly slow down or even stop to make the smallest adjustments to continue. That may be realistic, but does not have a big fun. The game captures little from the real excitement of the off-road race. A surprisingly steamed feeling of speed, paired with the constant need to become slower or stopping, robs the game the thrill and the excitement of offroading. In the meantime, the relative simplicity of the actual mechanism leads to the puzzle page of things quickly repeated and boring. As soon as you have learned how to navigate a cairn, you know how to navigate all.
"The game captures little from the real excitement of the off-road race. A surprisingly steamed feeling of speed, paired with the constant need to become slower or stopping, robs the game the thrill and the excitement of the off-road race. "
This is strengthened only by the strange emptiness of all experience. The game is scary quietly, without music during the actual events. The only sound is the constant whirring of your vehicle's engine, a noise that grows fast. A lack of spectators or crowds strengthens only the emptiness of events, which is reinforced by constant bombastic music during the actual menus. The complete silence during the events is an amazing decision and means that they have nothing to distract what they could distract from how boring that is what they actually do. It's hard to think of something else than how bored or frustrated you are, if boredom and frustration are the only thing that happens at all.
Apart from the career mode, the game offers two more offline modes and online multiplayer mode, but no one is appealing than the career mode. The two offline modes are a fast race option where you can choose a route and reach your destination. These are also limited to mountaineering or obstacle course, which means that there is nothing new or exciting to discover. The other mode is a user-defined event mode. It is essentially identical to the fast race except that you not only select a route, but you can select some of them and run one after the other. Otherwise, it is exactly the same, with exactly the same selection of tracks and the same two boring event types. Online multiplayer is the same. They enter the matchmaking and the game tries to couple them with other players (although the matchmaking of my experience was rather slow and inconsistent). As soon as they match, make everything again. There is absolutely no change to the content offered here. Everything is always and again the same. The only difference is how many of them perform them in succession and whether they do this alone or with other people.
The game is not quite free from positive. The soundtrack in the menus is rather limited, but contains solid music. It has a kind of alternative blues rock vibe, which gives a lot of energy (more than the actual gameplay itself), and it's fun to hear it. There are a variety of environments in the tracks, and although the outdated graphics prevent them from ever really beautiful, it's still nice to see something else. And the game offers local multiplayer with shared screen, a function that is all too rare these days and that is always appreciated.
"The game is scary softly, without music during the actual events. The only sound is the constant whirring of your vehicle's engine, a noise that grows fast. A lack of spectators or crowds amplifies only the emptiness of events, which is reinforced by constant bombastic music during the actual menus. "
Finally, _ overpass_ is a game with a decent concept, but this brings its execution completely confused. Repeated gameplay, which fails both as a race and puzzle game, is only reinforced by a lack of variety in the event types, minimum offer content, low production values and slow, uninteresting multiplayer mode. The game has some good ideas, and I suppose some people could be able to get some fun out of his very slow gameplay. But for me that felt what to feel more methodical and challenging, instead only boring and repetitive, and there was little other offered to lose myself to return. If you are really interested, wait until the game is offered for sale. Maybe you will find something fun here. But everywhere, _ overpass_ offers far too little and what it offers is just not particularly interesting.
_ This game was tested on the Xbox One. _
THE GOOD
More pleasant (if repeating) licensed soundtrack; A variety of environments paps the graphics.
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