Honey, I Joined a Cult: Sektenmanagement-Simulation startet Mitte September in den Early Acces

The Sekt Management Simulation Honey, I Joined A Cult will start on September 14, 2021 in the Early Access on Steam.

In the game of Survivor Games and Team17, one takes over the management of a separate sect in the 1970s. You recruit new pendants and followers, designs the layout of the headquarters and tries to increase its influence. In addition, you have to take care of the needs of the cultists and can send them to missions to e.g. resources to collect. In the course of the game one is confronted with challenges within and outside the cult, not least with the ever-growing ego of the leader and the increasingly interference media, all of which must be kept in the bridle.

Features (according to the manufacturer):

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  • _ "Build your base: every great cult also needs great interior design. Place, design and decorate rooms to keep your cultist in your mood. There are a lot of strange and wonderful room options, and everyone plays an important role for your organization. There are polygraphrooms, ghost chambers, energy spa areas and even the dreaded rectory of change._
  • Passe your cult: A cult is just as good as his name. Choose, if you choose one for your cult and your leader, the divine entity, who worship you, the sacred space in which you prove your devotion and the followers that might be cultists tomorrow! Make the cult all of your own by challenging various aspects: A blatant symbol -A strange uniform, with which you impress prospective followers -A extraneous hat for other cults to be jealous -A weird relic for worshiping and admiring
  • _Oust you around your cult: also cultists have needs, and you have to feed your food, breastfeed your thirst and see that you have fun! Pay attention to the physical and spiritual well-being of your cult so you are the best cultists who have ever seen the world! _
  • _ Manage of your cult: chic clothes do not rang, your cult must also run like a well-lubricated hypnosis. Put for the cultist daily plans, let them ascend and take care of food and repairs. Way your cultistes about a priority system tasks - who says that micromaning does not work?! _
  • _Lass Your Cult Grow: Sit all your charm to get followers around you, to bring you resources and ascend in the cult to finally become full cultists. Dissatisfied followers just go, so magic a smile on their faces! _
  • _ Leader your cult: your cultane driver can be pretty demanding. Maybe he wants certain followers to have themselves or build certain spaces ... what it is, you should meet him every single wish. Do not you manage, drops his mood, and a dissatisfied leader does not have good sermons._
  • Ge on cult missions: You can send your cultists to missions in the city. There they then collect resources, break new technologies free or arouse new needs with your leader. The room for concealed operations is perfect for planning! "

Last current video: Early access trailer

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